The Light that Calls Us Home
A downloadable Light's Call
~ In Development ~
Story
You are a high school student suddenly transported to another world along with your friend. The two of you find yourselves at an ancient, abandoned altar where you are bestowed with the powers of a magic swordsman. Eager to return home, you set out to gather information from a nearby village. The villagers speak of an ancient legend, one that tells of a portal to another world. Determined to find your way back, you embark on a perilous journey, overcoming countless obstacles along the way.
Objectives
Solve intricate puzzles, battle fierce foes, and challenge the final boss to reclaim your path home. Your fate lies in overcoming these trials, for only then can you return to the world from whence you came.
Controls
Using Keyboard
Buttons | Actions |
W | Move forward |
A | Move left |
S | Move backward |
D | Move right |
Space | Jump High Jump (When buff totem is active) Dash (When in air) |
F | Interact |
LMB | Sword Attack (When knight mode is active tool) Magic Attack (When magic mode is active tool) Drop object (When magic mode is active tool and an object is currently lifted) Throw object (When magic mode is active tool, an object is currently lifted, and aim trajectory is active) |
RMB | Take item (When magic mode is active tool and an object is nearby) Show throw target/aim trajectory (When magic mode is active tool and an object is currently lifted) |
Mouse Scroll, E | Change active tool in inventory |
I | Inventory |
Esc | Pause |
Team
Dave Edmund Daniel - Game Artist and Designer
Updated | 4 days ago |
Status | In development |
Author | Sthana |
Genre | Adventure, Puzzle, Role Playing |
Tags | 2D, 3D, Action-Adventure, Magic, Pixel Art, Story Rich, Swords |
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